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ABOUT ME
Here are some details that you might like to know about me
(Last updated on 2 May 2008)

About Me
      + Introduction
      + Education
      + Technical Knowledge
      + Awards and Achievements
      + Publications

Skeel LEE Keng Siang
[ (+65) 96162157 ] [ skeel@skeelogy.com ]

Demo Reels
[ Character Rigging ] [ Game Physics ] [ Games and Animations ]

Resume
Resume available upon request. Drop me a mail to request!

Objectives
1) Implement better dynamics and deformation for game characters
2) Work on challenging rigs and skinning issues for feature films and games
3) Create/Program Physics simulations for feature films and games
4) Do R&D on rigging, skinning and Physics simulations to create new tech


Introduction

Skeel is an exceptionally passionate individual who likes to create stunning media works, including games and animations. Equipped with over 12 years of graphics design skills and 4 years of CG skills, Skeel is a generalist who can work on many different aspects of media production, including character creation (modelling, texturing, rigging, animation), graphics design, web development and video production. His current interest and concentration is on the technical aspects of production, such as character setup and dynamics simulations in games.

A highly-motivated and independent fast-learner, Skeel spends most of his free time self-learning software and technology outside of school curriculum that helps him create the interesting animation ideas that he has.

His good time-management skills have helped him manage his school work well at the same time. In fact, he has been in the Dean’s List in the School of Computing, National University of Singapore, for three consecutive years. He has also obtained First Class Honors for his Computer Science degree despite his busy schedules.

His obsession to create better game characters has led him to create a novel muscle system for game character deformation and the technology has been published as a top-tier research paper in an international computer graphics conference.

His passion and skillset was also recognised when he was also selected as one of the representatives from Singapore to join the Singapore-MIT GAMBIT Games Lab during summer 2007 to be part of a prestigious game-creation effort, where he served many roles such as the CG supervisor, UI designer, rigging artist and game programmer.

Skeel has also developed several games over the years, some of which have won awards and accreditation:

  • Cloud Guardian
    A 3D casual game where you are the Cloud Guardian tasked to fix the poor damaged clouds. Armed with a magical orb filled with cloud powder, you fly up into the sky to fix the clouds by matching the orb to fit the shapes of the holes.
  • Starry Starry Night
    A challenging 3D brain-training game designed to test player’s analytical and memory skills. It won the Best Technical Award in Codeathon 2007, a 30-hour game creation competition.
  • A.I.Fighter
    A versus fighting game where the A.I. will learn the human player’s moves and evolve after each round. It is included as an educational material in the accompanying CD in "Artificial Intelligence: A Systems Approach" by M.Tim Jones (published in Dec 2007).
  • TenXion
    A multi-player, third-person shooting game designed to capture human player’s playing behaviour so that the logged data can be used to train the A.I. of future games. It was done as part of the Singapore-MIT GAMBIT Games Lab.

Other than games, Skeel has created several other CG-animated short film and animations as well:

  • Hunter Hunted
    This is a visual effects video where a CG radioactive creature was placed into live footage and an existing bridge was blown up.
  • Semi-Red Metal Island
    A 10-minute CG short film about a couple, an island and an unexpected disaster. It was done on a solo basis over a period of 4-5 months.

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Education

Education
2004-2008:

National University of Singapore
Bachelor of Computing (Honors) in Computer Science
First Class Honors
Dean's List in School of Computing (2004/05, 2005/06, 2006/07)

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Technical Knowledge

Software Knowledge
CG:

Maya, 3D Studio Max, ZBrush

Graphics:
Photoshop, Painter, Illustrator, ImageReady
Video:

AfterEffects, Premiere Pro

Web:
Dreamweaver, Flash
Interactive:
Director
Programming Knowledge
General:

C#, C++, C, Java, Python

Graphics:
XNA, OGRE, OpenGL
Applications:

For Maya: Python, MEL, MayaAPI
For Flash: ActionScript 2.0

Web:
PHP, MySQL, JavaScript, HTML, CSS
Others
PROLOG
CG & Game Related Knowledge
CG:

Inverse Kinematics, Forward Kinematics, Rendering Pipeline, Raytracing, Radiosity, Global Illumination, Shadow Generation

Game Dev:
Navigation (Pathfinding, Steering etc), Bounding Volumes (OBB, AABB etc), Space Partitioning (BSP-tree, Oct-tree etc), Collision Detection (Point vs OBB, Point vs AABB etc)
A.I.:

Neural Networks, Genetic Algorithms, A* Search, Constraint Satisfaction Problem

Computer Vision:
Image Processing and Filtering, Image Registration and Mosaicking, Optical Flow, Texture Synthesis, Camera Calibration, Pattern Recognition (including Bayes Classifier, Principal Component Analysis etc), Robust methods (e.g. RANSAC)
Math:
Vectors, Linear Algebra, Numerical Integration

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Awards and Achievements

Awards and Achievements
2008:
Permanent Showcase
Microsoft Innovation Centre Singapore
for Smoothed Particle Hydrodynamics Technical Demo
2008:
Plenary Speaker
National Undergraduate Research Opportunity Programme Congress 2008
2007:
Best Technical Award
Codeathon 2007, Singapore
for Starry Starry Night
2007:
Dean's List
School of Computing, National University of Singapore
for AY2006/07
2006:
Dean's List
School of Computing, National University of Singapore
for AY2005/06
2005:

Dean's List
School of Computing, National University of Singapore
for AY2004/05

2005:

Best Animation
Exuberance V, 2005
for Semi-Red Metal Island

2001:
Represented Singapore
Intel International Science and Engineering Fair 2001
2001:

Gold Award
Singapore Science and Engineering Fair 2001

2001:

Finalist
National Science Talent Search 2001

1996-2006:

Top Prizes
Various media competitions
including websites and logos

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Publications

Publications
2007:
Simplified Muscle Dynamics for Appealing Real-Time Skin Deformation
2007 International Conference on Computer Graphics and Virtual Reality (CGVR'07), Las Vegas, 2007
2007:
A. I. Fighter
Included in the CD-ROM of "Artificial Intelligence: A Systems Approach" by M. Tim Jones

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CG:SKEELOGY
ABOUT ME (view full)

[ SKEEL LEE ]
- Character TD
- Game Physics Programmer

(+65) 96162157
skeel@skeelogy.com
Resume is now available! Drop me a mail to request.
I am interested in character rigging, deformation and Physics simulations.
I also do R&D on the
above topics to find practical solutions to challenging problems.
MY OTHER SITES
    + Skeelogy
       (Design Portfolio)
    + CG:S's Blog
    + CG:S's YouTube
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