CG:SKEELOGY
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FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
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CURRENTLY VIEWING
BEST PHYSICS KNOWLEDGE BASE ENTRY IN INTEL HAVOK PHYSICS CONTEST!
My soft body physics tutorial won first prize in the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest
DATE
TYPE
EFFORT
Mar 2009
Award
-
Best Physics Knowledge Base Entry In Intel Havok Physics Contest!
SECTION MENU
     + Best Physics Knowledge Base Entry In Intel Havok Physics Contest!
     + Community Voting Prize In Intel Havok Physics Contest
     + First Prize In The Ziggyware Fall 2008 XNA Article Contest!
     + First Class Honours in Computer Science!
     + Tech Demos As Permanent Showcases in Microsoft Innovation Center Singapore
     + Starry Starry Night Wins Codeathon!
     + Paper Accepted For CGVR’07
     + Semi-Red Won Best Animation

My soft body physics tutorial just won the first prize in the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest! The results were announced during Games Developers Conference 2009. The prize is a Velocity Micro® Edge™ Z55 Gaming PC worth US$2,000.

This is the third prize that I have received with this soft body physics tutorial and I do hope that it has helped game developers out there who are interested in this area.

Triple w00t!

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CG:SKEELOGY
ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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