CG:Skeelogy
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BURNING POSTER
Simulated a burning poster in Houdini - VOP SOP, SOP solver, cloth solver, Pyro FX, point cloud illumination using custom shader
DATE
TYPE
EFFORT
Aug 2011
Pyro Effects
Individual
Burning Poster
@ vfx / cg works > effects & simulations
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Simulated a burning poster in Houdini using Pyro FX.

Used a VOP SOP for the spreading of the flame front, together with a SOP solver. A cloth solver is used simultaneously for the dropping motion.

Flickering/lighting on the poster was done by reading in point clouds generated from the fire volume and using that to add contributions to the poster’s lighting in a custom shader.

Credits to Peter Quint for his excellent SOP Solver tutorials in Vimeo.

Houdini 10, Mantra Micropolygon Renderer, Nuke


 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Senior FX TD / R&D
Digital Domain 3.0 (Previously at Sony Pictures Imageworks, MPC, Industrial Light & Magic, Double Negative)
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I am a Senior Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.