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BURNING POSTER
Simulated a burning poster in Houdini - VOP SOP, SOP solver, cloth solver, Pyro FX, point cloud illumination using custom shader
DATE
TYPE
EFFORT
Aug 2011
Pyro Effects
Solo
Burning Poster
@ VFX / CG > effects & simulations
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     + Shape Matching in Houdini
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     + Burning Poster
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     + Fire Simulation Test

Simulated a burning poster in Houdini using Pyro FX.

Used a VOP SOP for the spreading of the flame front, together with a SOP solver. A cloth solver is used simultaneously for the dropping motion.

Flickering/lighting on the poster was done by reading in point clouds generated from the fire volume and using that to add contributions to the poster’s lighting in a custom shader.

Credits to Peter Quint for his excellent SOP Solver tutorials in Vimeo.

Houdini 10, Mantra Micropolygon Renderer, Nuke

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CG:SKEELOGY
ABOUT ME
Houdini FX TD
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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