CG:SKEELOGY
CG:SKEELOGY
CATEGORIES
   VFX / CG
       + effects & simulations (7)
       + models (6)
       + rigs (7)
   PHOTOGRAPHY
       + film/lens effects (3)
       + HDR (2)
       + lomo (1)
       + macro (2)
       + panorama (3)
       + pinhole (1)
       + stereo (3)
   PROGRAMMING
       + artificial intelligence (2)
       + computer graphics (3)
       + computer vision (4)
       + game technologies (2)
       + rigging & deformation (4)
       + simulations (8)
   PROJECTS
       + games (4)
       + VFX & animations (4)
   REELS
       + demo reels (4)
   TUTORIALS
       + physics simulation (1)
   ME
       + events (7)
       + honours & awards (8)
       + movie credits (6)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Showreel 2011   + Shape Matching in Houdini   + Melt SOP using VOP/VEX   + FX Reel 2011   + Burning Poster
TAGS
ARCHIVES
 
 
@ VFX / CG > rigs
SECTION MENU
     + Tweakable Fish
     + Mocap-Ready Facial Rig
     + Full-Body Muscle Rig
     + Polygonal Hair Simulation
     + Low Resolution Proxy Generator
     + Automatic Followthrough
     + Biped Rig
TWEAKABLE FISH
Created a fish that allows the user to tweak the proportions and shapes of different body parts
DATE
TYPE
EFFORT
Jun 2008
Fish Rig
Solo
MOCAP-READY FACIAL RIG
A facial rig suitable for use with motion capture data (Work In Progress)
DATE
TYPE
EFFORT
May 2008
Facial Rig
Solo
FULL-BODY MUSCLE RIG
Created a full-body muscle rig using Muskeelar
DATE
TYPE
EFFORT
Feb 2007
Muscle Rig
Solo
POLYGONAL HAIR SIMULATION
Created a simple hair simulation using joint chains with dynamics simulation
DATE
TYPE
EFFORT
Jul 2006
Hair Simulation
Solo
LOW RESOLUTION PROXY GENERATOR
A MEL script to generate low resolution proxies for use in previz or real-time animation playback
DATE
TYPE
EFFORT
Jul 2006
Rigging Script
Solo
AUTOMATIC FOLLOWTHROUGH
Automatic followthrough applied to a tail joint chain
DATE
TYPE
EFFORT
Jun 2006
Rigging Script
Solo
BIPED RIG
Biped rig for a game character
DATE
TYPE
EFFORT
Jun 2006
Biped Rig
Solo
 
CG:SKEELOGY
ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
MY OTHER SITES
SUBSCRIBE TO SITE
SHARE THIS SITE
Copyright © 2003-2012.
All works are original ones by Skeel, unless otherwise stated.