CG:SKEELOGY
CG:SKEELOGY
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   PROJECTS
       + games (4)
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       + simulations (8)
       + computer vision (4)
       + rigging & deformation (4)
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       + artificial intelligence (2)
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   CG
       + rigs (7)
       + models (7)
       + effects & simulations (3)
   TUTORIALS
       + physics simulation (1)
   ME
       + honours & awards (8)
       + events (7)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Now On Twitter   + CG:Skeelogy v1.1: The Web 2.0 Version   + Best Physics Knowledge Base Entry In Intel Havok Physics Contest!   + Community Voting Prize In Intel Havok Physics Contest   + Working at Double Negative in London
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@ me > events
SECTION MENU
     + Working at Double Negative in London
     + SIGGRAPH Asia 2008
     + SIGGRAPH 2008
     + Muskeelar in CommunicAsia 2008
     + NUROP Congress 2008
     + Starry Starry Night in GCA
     + Making Games In MIT
WORKING AT DOUBLE NEGATIVE IN LONDON
Working on visual effects for films at Double Negative, London
DATE
TYPE
EFFORT
Jan 2009
Job
-
SIGGRAPH ASIA 2008
Attended the first-ever SIGGRAPH Asia conference, in Singapore
DATE
TYPE
EFFORT
Dec 2008
Conference
-
SIGGRAPH 2008
Attended SIGGRAPH 2008 in Los Angeles, California
DATE
TYPE
EFFORT
Aug 2008
Conference
-
MUSKEELAR IN COMMUNICASIA 2008
Muskeelar was showcased in CommunicAsia 2008, Asia's premier information and communications technology event
DATE
TYPE
EFFORT
Jun 2008
Showcase
-
NUROP CONGRESS 2008
Presenting my muscle dynamics work as one of the three plenary speakers in NUROP Congress 2008
DATE
TYPE
EFFORT
Feb 2008
Presentation
-
STARRY STARRY NIGHT IN GCA
Starry Starry Night was showcased in Games Convention Asia (GCA) 2007
DATE
TYPE
EFFORT
Sep 2007
Showcase
-
MAKING GAMES IN MIT
Making a multi-player game in MIT using Torque Game Engine
DATE
TYPE
EFFORT
Jun 2007
Internship
-
 
CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
I am currently working at Double Negative Visual Effects in London.
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Copyright © 2003-2010.
All works are original ones by Skeel, unless otherwise stated.