CG:SKEELOGY
CG:SKEELOGY
CATEGORIES
   VFX / CG
       + effects & simulations (8)
       + models (6)
       + rigs (7)
   PHOTOGRAPHY
       + film/lens effects (3)
       + HDR (2)
       + lomo (1)
       + macro (2)
       + panorama (3)
       + pinhole (1)
       + stereo (3)
   PROGRAMMING
       + artificial intelligence (2)
       + computer graphics (3)
       + computer vision (4)
       + game technologies (2)
       + rigging & deformation (4)
       + simulations (8)
   PROJECTS
       + games (4)
       + VFX & animations (4)
   REELS
       + demo reels (4)
   TUTORIALS
       + physics simulation (1)
   ME
       + events (10)
       + honours & awards (9)
       + movie credits (7)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + SIGGRAPH Asia 2012   + Houdini 12 Pyro - Shape Settings Wedge Tests   + Featured in NUS Career Centre Guide 2012   + Credits in John Carter   + NUS Soc Speed Networking Session 2012
TAGS
ARCHIVES
 
 
@ me > events
SECTION MENU
     + SIGGRAPH Asia 2012
     + NUS Soc Speed Networking Session 2012
     + NUS SoC Alumni-Student Networking Session 2011
     + Working at Double Negative in London
     + SIGGRAPH Asia 2008
     + SIGGRAPH 2008
     + Muskeelar in CommunicAsia 2008
     + NUROP Congress 2008
     + Starry Starry Night in GCA
     + Making Games In MIT
SIGGRAPH ASIA 2012
Attended SIGGRAPH Asia 2012 (my third SIGGRAPH conference)
DATE
TYPE
EFFORT
Dec 2012
Conference
-
NUS SOC SPEED NETWORKING SESSION 2012
Attended the NUS SoC Speed Networking Session 2012 as an alumni mentor
DATE
TYPE
EFFORT
Jan 2012
Alumni Mentoring Session
-
NUS SOC ALUMNI-STUDENT NETWORKING SESSION 2011
Attended the NUS SoC Alumni-Student Networking Session 2011 as an alumni mentor
DATE
TYPE
EFFORT
Apr 2011
Alumni Mentoring Session
-
WORKING AT DOUBLE NEGATIVE IN LONDON
Working on visual effects for films at Double Negative, London
DATE
TYPE
EFFORT
Jan 2009
Job
-
SIGGRAPH ASIA 2008
Attended the first-ever SIGGRAPH Asia conference, in Singapore
DATE
TYPE
EFFORT
Dec 2008
Conference
-
SIGGRAPH 2008
Attended SIGGRAPH 2008 in Los Angeles, California
DATE
TYPE
EFFORT
Aug 2008
Conference
-
MUSKEELAR IN COMMUNICASIA 2008
Muskeelar was showcased in CommunicAsia 2008, Asia's premier information and communications technology event
DATE
TYPE
EFFORT
Jun 2008
Showcase
-
NUROP CONGRESS 2008
Presenting my muscle dynamics work as one of the three plenary speakers in NUROP Congress 2008
DATE
TYPE
EFFORT
Feb 2008
Presentation
-
STARRY STARRY NIGHT IN GCA
Starry Starry Night was showcased in Games Convention Asia (GCA) 2007
DATE
TYPE
EFFORT
Sep 2007
Showcase
-
MAKING GAMES IN MIT
Making a multi-player game in MIT using Torque Game Engine
DATE
TYPE
EFFORT
Jun 2007
Internship
-
 
CG:SKEELOGY
ABOUT ME
FX TD
Industrial Light & Magic
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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Copyright © 2003-2013.
All works are original ones by Skeel, unless otherwise stated.