CG:SKEELOGY
CG:SKEELOGY
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FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Showreel 2011   + Shape Matching in Houdini   + Melt SOP using VOP/VEX   + FX Reel 2011   + Burning Poster
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@ photography > film/lens effects
SECTION MENU
     + Multiple/Long Exposures - Marina Bay Singapore
     + Shaped Bokeh - Christmas 2009
     + Shaped Bokeh - Starry London
MULTIPLE/LONG EXPOSURES - MARINA BAY SINGAPORE
Tried out some multiple exposure shots and long exposure shots at Marina Bay Singapore
DATE
TYPE
EFFORT
Oct 2010
MX/LX Photography
Solo
SHAPED BOKEH - CHRISTMAS 2009
Cut out some simple shapes on paper and used them to take some shaped-bokeh images during Christmas 2009
DATE
TYPE
EFFORT
Dec 2009
Shaped Bokeh
Solo
SHAPED BOKEH - STARRY LONDON
Cut out a star on paper, held it in front of my 50mm lens and walked down the streets of London for some fun pictures
DATE
TYPE
EFFORT
Nov 2009
Shaped Bokeh
Solo
 
CG:SKEELOGY
ABOUT ME
Houdini FX TD
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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All works are original ones by Skeel, unless otherwise stated.