CG:SKEELOGY
CG:SKEELOGY
CATEGORIES
   VFX / CG
       + effects & simulations (8)
       + models (6)
       + rigs (7)
   PHOTOGRAPHY
       + film/lens effects (3)
       + HDR (2)
       + lomo (1)
       + macro (2)
       + panorama (3)
       + pinhole (1)
       + stereo (3)
   PROGRAMMING
       + artificial intelligence (2)
       + computer graphics (3)
       + computer vision (4)
       + game technologies (2)
       + rigging & deformation (4)
       + simulations (8)
   PROJECTS
       + games (4)
       + VFX & animations (4)
   REELS
       + demo reels (4)
   TUTORIALS
       + physics simulation (1)
   ME
       + events (10)
       + honours & awards (9)
       + movie credits (7)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + SIGGRAPH Asia 2012   + Houdini 12 Pyro - Shape Settings Wedge Tests   + Featured in NUS Career Centre Guide 2012   + Credits in John Carter   + NUS Soc Speed Networking Session 2012
TAGS
ARCHIVES
 
 
@ photography > film/lens effects
SECTION MENU
     + Multiple/Long Exposures - Marina Bay Singapore
     + Shaped Bokeh - Christmas 2009
     + Shaped Bokeh - Starry London
MULTIPLE/LONG EXPOSURES - MARINA BAY SINGAPORE
Tried out some multiple exposure shots and long exposure shots at Marina Bay Singapore
DATE
TYPE
EFFORT
Oct 2010
MX/LX Photography
Solo
SHAPED BOKEH - CHRISTMAS 2009
Cut out some simple shapes on paper and used them to take some shaped-bokeh images during Christmas 2009
DATE
TYPE
EFFORT
Dec 2009
Shaped Bokeh
Solo
SHAPED BOKEH - STARRY LONDON
Cut out a star on paper, held it in front of my 50mm lens and walked down the streets of London for some fun pictures
DATE
TYPE
EFFORT
Nov 2009
Shaped Bokeh
Solo
 
CG:SKEELOGY
ABOUT ME
FX TD
Industrial Light & Magic
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
MY OTHER SITES
SUBSCRIBE TO SITE
SHARE THIS SITE
Copyright © 2003-2013.
All works are original ones by Skeel, unless otherwise stated.