CG:SKEELOGY
CG:SKEELOGY
CATEGORIES
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FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Showreel 2011   + Shape Matching in Houdini   + Melt SOP using VOP/VEX   + FX Reel 2011   + Burning Poster
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@ programming > artificial intelligence
SECTION MENU
     + Training Neural Networks
     + Hierarchical A* Pathfinding
TRAINING NEURAL NETWORKS
Neural network used to show how decision making of computer agents can be learnt from sample data
DATE
TYPE
EFFORT
Oct 2006
Neural Networks
Solo
HIERARCHICAL A* PATHFINDING
A* search done in a hierarchical manner for pathfinding of computer agents
DATE
TYPE
EFFORT
Oct 2006
Pathfinding
Solo
 
CG:SKEELOGY
ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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Copyright © 2003-2012.
All works are original ones by Skeel, unless otherwise stated.