CG:SKEELOGY
CG:SKEELOGY
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   VFX / CG
       + effects & simulations (8)
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       + rigs (7)
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   PROGRAMMING
       + artificial intelligence (2)
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       + computer vision (4)
       + game technologies (2)
       + rigging & deformation (4)
       + simulations (8)
   PROJECTS
       + games (4)
       + VFX & animations (4)
   REELS
       + demo reels (4)
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       + physics simulation (1)
   ME
       + events (10)
       + honours & awards (9)
       + movie credits (7)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + SIGGRAPH Asia 2012   + Houdini 12 Pyro - Shape Settings Wedge Tests   + Featured in NUS Career Centre Guide 2012   + Credits in John Carter   + NUS Soc Speed Networking Session 2012
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@ programming > rigging & deformation
SECTION MENU
     + Run-Time Mesh Subdivision
     + Fats Simulation
     + IK Using Jacobian Matrix
     + Muskeelar
RUN-TIME MESH SUBDIVISION
Subdivision algorithm is used in a game to fit a high-res mesh to a low-res mesh to save calculations
DATE
TYPE
EFFORT
Apr 2008
Mesh Manipulation
Solo
FATS SIMULATION
Created fats jiggles for a game character using a series of simulation techniques
DATE
TYPE
EFFORT
Mar 2008
Fats Simulation
Solo
IK USING JACOBIAN MATRIX
A simple IK solver written in OpenGL to control a joint chain
DATE
TYPE
EFFORT
Apr 2007
CG Programming
Solo
MUSKEELAR
The muscle system for games. Implemented as Maya plugin and visualized in OGRE.
DATE
TYPE
EFFORT
Feb 2007
Rigging R&D
Supervised
 
CG:SKEELOGY
ABOUT ME
FX TD
Industrial Light & Magic
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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Copyright © 2003-2013.
All works are original ones by Skeel, unless otherwise stated.