CG:SKEELOGY
CG:SKEELOGY
CATEGORIES
   VFX / CG
       + effects & simulations (8)
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       + rigs (7)
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       + film/lens effects (3)
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       + pinhole (1)
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   PROGRAMMING
       + artificial intelligence (2)
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       + game technologies (2)
       + rigging & deformation (4)
       + simulations (8)
   PROJECTS
       + games (4)
       + VFX & animations (4)
   REELS
       + demo reels (4)
   TUTORIALS
       + physics simulation (1)
   ME
       + events (10)
       + honours & awards (9)
       + movie credits (7)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + SIGGRAPH Asia 2012   + Houdini 12 Pyro - Shape Settings Wedge Tests   + Featured in NUS Career Centre Guide 2012   + Credits in John Carter   + NUS Soc Speed Networking Session 2012
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@ projects > games
SECTION MENU
     + Cloud Guardian
     + Starry Starry Night
     + TenXion
     + A.I.Fighter
CLOUD GUARDIAN
Fix the damaged clouds by shaping Astro Orb to fit the cloud holes as best as possible
DATE
TYPE
EFFORT
Apr 2008
3D Casual Game
Group
STARRY STARRY NIGHT
An interactive 3D casual game where you have fun playing with stars while stimulating your brain
DATE
TYPE
EFFORT
Sep 2007
3D Casual Game
Group
TENXION
A multi-player 3rd-person shooting game to log interaction data for training future A.I. in games. Done in the Singapore-MIT GAMBIT Lab.
DATE
TYPE
EFFORT
Aug 2007
3rd Person Shooting Game
Group
A.I.FIGHTER
Intelligent A.I. Versus Game
DATE
TYPE
EFFORT
Nov 2006
3D Game With A.I.
Group
 
CG:SKEELOGY
ABOUT ME
FX TD
Industrial Light & Magic
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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Copyright © 2003-2013.
All works are original ones by Skeel, unless otherwise stated.