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CURRENTLY VIEWING
MOCAP-READY FACIAL RIG
A facial rig suitable for use with motion capture data (Work In Progress)
DATE
TYPE
EFFORT
May 2008
Facial Rig
Solo
Mocap-Ready Facial Rig
@ VFX / CG > rigs
SECTION MENU
     + Tweakable Fish
     + Mocap-Ready Facial Rig
     + Full-Body Muscle Rig
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     + Biped Rig

Created a facial rig for use with motion capture data. Scripts have been written to link up the GUI to the mocap data. Different parts of the face can be specified to be hand-animated only and not follow the mocap data after binding. The GUI also allows tweaking of the expression after the facial mocap animation.

The rig can also be used independently without motion capture data, as demonstrated in the video below.


Creating different expressions using the intuitive GUI
 
Note: Head model obtained from MakeHuman
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2 comments:

  1. sudhir says:

    coool stuff yaar….but how u did it… would u like to share d information as i am also working on creating similar rig…..

    Sudhir

  2. Skeel says:

    Well, it’s hard to explain everything through comments here, but the basic idea is:
    - blendshapes for different parts of the face
    - smooth binding for the jaw + lower mouth area
    - create the face interface (made up of simple NURBS curves) and then set driven keys for the face controllers to activate the corresponding blendshapes

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CG:SKEELOGY
ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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