CG:SKEELOGY
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FATS SIMULATION
Created fats jiggles for a game character using a series of simulation techniques
DATE
TYPE
EFFORT
Mar 2008
Fats Simulation
Solo
Fats Simulation
@ programming > rigging & deformation
SECTION MENU
     + Run-Time Mesh Subdivision
     + Fats Simulation
     + IK Using Jacobian Matrix
     + Muskeelar

Created fats jiggles for a fatty game character. Done using Microsoft XNA 2.0.


Video showing the fats jiggles of a fatty game character
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CG:SKEELOGY
ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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All works are original ones by Skeel, unless otherwise stated.