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FIRE SIMULATION TEST
Fire simulation done using the smoke solver DOP in Houdini
DATE
TYPE
EFFORT
Jul 2011
Pyro Effects
Individual
Fire Simulation Test
@ vfx / cg works > effects & simulations
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Fire simulation done using the smoke solver DOP. Looking more like a stylized fire rather than a realistic one at the moment.

Houdini 10, Mantra Micropolygon Renderer

Also increased the voxel resolution of the fire simulation using the Gas Up Res DOP to see how much detail can be squeezed out of it:


 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Senior FX TD / R&D
Digital Domain 3.0 (Previously at Sony Pictures Imageworks, MPC, Industrial Light & Magic, Double Negative)
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I am a Senior Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.