CG:SKEELOGY
CG:SKEELOGY
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CURRENTLY VIEWING
FX REEL 2011
My WIP FX reel which showcases mostly personal Houdini works and some professional work for Sherlock Holmes
DATE
TYPE
EFFORT
Sep 2011
Demo Reel
Solo
FX Reel 2011
@ reels > demo reels
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     + Showreel 2011
     + FX Reel 2011
     + Rigging Demo Reel
     + Game Physics Demo Reel

My FX reel which showcases mostly personal Houdini works and some professional work for Sherlock Holmes.

I’ll be updating this reel as more works get done over time.

Skills and experience in FX

  • Able to create effects/simulations in Houdini, render necessary passes with Renderman (Houdini/Maya), and then composite them together in Nuke to demonstrate their usability
  • Houdini: Pyro FX, VOP/VEX, rigid body, particles, cloth etc
  • Maya: fluid, nCloth, soft/rigid body, hair
  • Able to program simulations of soft/rigid bodies, fluid, anatomical/deformable models, collision detection etc from scratch
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CG:SKEELOGY
ABOUT ME
Houdini FX TD
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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