CG:Skeelogy
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FX TESTS REEL 2013
Personal FX tests, mostly Houdini tests and some FX programming work
DATE
TYPE
EFFORT
Sep 2013
Demo Reel
Individual
FX Tests Reel 2013
@ reels > demo reels
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Some personal FX tests that I have done which showcases mostly Houdini tests and some FX programming work.

I’ll be updating this reel as more works get done over time.

Skills and experience in FX

  • Able to create effects/simulations in Houdini, render necessary passes with Renderman (Houdini/Maya), and then composite them together in Nuke to demonstrate their usability
  • Houdini: Pyro FX, VOP/VEX, rigid body, particles, cloth etc
  • Maya: fluid, nCloth, soft/rigid body, hair
  • Able to program simulations of soft/rigid bodies, fluid, anatomical/deformable models, collision detection etc from scratch

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ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Senior FX TD / R&D
Digital Domain 3.0 (Previously at Sony Pictures Imageworks, MPC, Industrial Light & Magic, Double Negative)
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I am a Senior Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.