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MODELS
Here are some models that I have created over the years.

Models
      + Coke Cans (2008)
      + Fire Bat (2008)
      + Fat Guy (2008)
      + Muscleman (2007)
      + A.I.Fighter Model (2006)
      + AhBeng (2006)
      + Semi-Red Metal Island (2004)
      + Misc

Coke Cans (2008)

Created some coke cans and rendered them with a HDR map that I have created.

Coke cans galore!
Coke cans galore!

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Fire Bat (2008)

Needed a mutant fire bat in Cloud Guardian, so had to quickly create one for the game. Did the low poly model, texture, rig and animation in about half a day's time.

A low-poly fire bat model used in Cloud Guardian
A low-poly fire bat model used in Cloud Guardian

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Fat Guy (2008)

Created a fat game character for testing of fats simulation. Obtained the basic mesh using MakeHuman but had to tweak proportions, reduce polygon count and shape the mesh to make him look fatter.

A fatty game character
A fatty game character

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Muscleman (2007)

This is a muscular character which I have created to test out Muskeelar, the muscle system which I have created for games. It is also used in the effects video Hunter Hunted.

Human model fitted with approximated muscles underneath
Human model fitted with approximated muscles underneath

A low-poly human model used to test out my Muskeelar system
A low-poly human model used to test out my Muskeelar system

The human model in various fighting poses
The human model in various fighting poses

A low-poly muscular character created by tweaking the human model above
A low-poly muscular character created by tweaking the human model above

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A.I.Fighter Model (2006)

These are some poses of the low poly model for the game A.I.Fighter. Only the top half of the body is prepared because the bottom half will not be seen in the game.

Getting ready
Getting ready

Preparing for a fight
Preparing for a fight

Making a strike
Making a strike

In total anguish and despair
In total anguish and despair

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Ah Beng (2006)

This is a game character of a hooligan modeled and textured for practise.

Front and back of the Ah Beng, in default pose
Front and back of the Ah Beng, in default pose

Close-up of the face, textured with real face textures.
Close-up of the face, textured with real face textures.

Close-up of the hair clumps
Close-up of the hair clumps

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Semi-Red Metal Island (2004)

These are the character models from my short film Semi-Red Metal Island.

Head model of the male lead
Head model of the male lead

Model of the male lead from Semi-Red Metal Island
Model of the male lead

Model of the female lead
Model of the female lead

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Misc

Another head model together with some hair
Another head model together with some hair

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CG:SKEELOGY
ABOUT ME (view full)

[ SKEEL LEE ]
- Character TD
- Game Physics Programmer

(+65) 96162157
skeel@skeelogy.com
Resume is now available! Drop me a mail to request.
I am interested in character rigging, deformation and Physics simulations.
I also do R&D on the
above topics to find practical solutions to challenging problems.
MY OTHER SITES
    + Skeelogy
       (Design Portfolio)
    + CG:S's Blog
    + CG:S's YouTube
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