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A full-body muscle rig for a humanoid character. 64 fusiform muscles are placed according to anatomy. The muscles are created using Muskeelar, a Maya plugin written to create muscles that can be exported into game engines for real-time muscle dynamics simulation and skin deformation.
As only fusiform muscles are available in the system, sheet-like muscles have to be approximated using several fusiform shapes. However, deformation of the skin can still be done with no problems.
Automatic followthrough applied to a tail joint chain so that the tail automatically has followthrough action after controller stops moving. Automatic followthrough expression applied to a tail joint chain This is a simple hair simulation for games. Basically uses joint chains with dynamics simulation. The animation can either be baked out or a dynamics solver can be written in order to playback the animation in real-time. Simple hair simulation for game characters This is a character created for a game demo. Posing the character and features of the rig
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