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Wrote a MEL script that can generate low resolution proxies for a given skinned mesh. The proxies are generated based on the skeleton structure and will get you 90% of the way there. Some editing of the proxies’ shape is preferable after that. These low resolution proxies are useful for previz or real-time animation playback in Maya’s viewport. Generating low resolution proxies using the MEL script Related postsLeave a comment: |
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