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Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
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  + Showreel 2011   + Shape Matching in Houdini   + Melt SOP using VOP/VEX   + FX Reel 2011   + Burning Poster
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CURRENTLY VIEWING
MUSKEELAR IN COMMUNICASIA 2008
Muskeelar was showcased in CommunicAsia 2008, Asia's premier information and communications technology event
DATE
TYPE
EFFORT
Jun 2008
Showcase
-
Muskeelar in CommunicAsia 2008
@ me > events
SECTION MENU
     + Working at Double Negative in London
     + SIGGRAPH Asia 2008
     + SIGGRAPH 2008
     + Muskeelar in CommunicAsia 2008
     + NUROP Congress 2008
     + Starry Starry Night in GCA
     + Making Games In MIT

Muskeelar was showcased in CommunicAsia 2008 (Asia’s premier information and communications technology event) from 17 to 20 June 2008 at the Singapore Expo. It was featured as one of the real-time technologies for games.


Booth in CommunicAsia 2008 showcasing Muskeelar as one of the technologies
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CG:SKEELOGY
ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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All works are original ones by Skeel, unless otherwise stated.