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MOCAP-READY FACIAL RIG
(Work In Progress)
A facial rig suitable for use with motion capture data
YEAR
TYPE
EFFORT
2008
Project
Solo
Mocap-Ready Facial Rig
     + Introduction
     + Technical Details
@ Projects > Rigging & Deformation
SECTION MENU
     + Tweakable Fish (2008)
     + Mocap-Ready Facial Rig (2008)
     + Run-Time Subdivision (2008)
     + Muskeelar (2007)
     + Inverse Kinematics (2007)
     + Low Res Proxy (2006)

Introduction

Created a facial rig for use with motion capture data. Scripts have been written to link up the GUI to the mocap data. Different parts of the face can be specified to be hand-animated only and not follow the mocap data after binding. The GUI also allows tweaking of the expression after the facial mocap animation.

The rig can also be used independently without motion capture data, as demonstrated in the video below.


Creating different expressions using the intuitive GUI

Note: Head model obtained from MakeHuman.

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Technical Details

Coming soon...

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CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
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