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FATS SIMULATION
Created fats jiggles for a game character using a series of simulation techniques
YEAR
TYPE
EFFORT
2008
Project
Solo
Fats Simulation
     + Introduction
     + Technical Details
@ Projects > Rigging & Deformation
SECTION MENU
     + Tweakable Fish (2008)
     + Mocap-Ready Facial Rig (2008)
     + Run-Time Subdivision (2008)
     + Muskeelar (2007)
     + Inverse Kinematics (2007)
     + Low Res Proxy (2006)

Introduction

Created fats jiggles for a fatty game character. Done using Microsoft XNA 2.0. More details coming soon.


Video showing the fats jiggles of a fatty character

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Technical Details

Coming soon...

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CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
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