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MULTI OBJECT TYPE COLLISION
Created a system where different types of objects (e.g. cloth, skin, fats, fluid) can interact with one another seamlessly
YEAR
TYPE
EFFORT
2008
Research
Supervised
Pressurized Soft Body With Local Deformation
     + Introduction
     + Technical Details
@ Projects > Simulations
SECTION MENU
     + Stable Fluid (2008)
     + Cloth (2008)
     + Chain (2008)
     + Slinky (2008)
     + SPH2 (2008)
     + Multi-Type Collision (2008)
     + Soft Body Using Springs (2008)
     + Pressurized Soft Body (2008)

Introduction

Created a system where different types of objects (e.g. cloth, skin, fats, fluid) can interact with one another seamlessly. Implemented using Microsoft XNA 2.0.


Video showing how different object types can interact with one another

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Technical Details

Coming soon...

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CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
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