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@ Projects > Simulations |
SECTION MENU |
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Here are some of the simulation projects that I have worked on. Most of them are wrtten in XNA for real-time visualization. These are projects that are slightly more involved in terms of implementation. For effects and simulations done in Maya, please take a look at the effects and simulations page in the gallery section.
STABLE FLUID
Implemented Jos Stam's stable fluid using XNA 3.0 so that it runs on the Zune mp3 player!
YEAR |
TYPE |
EFFORT |
2008 |
Personal |
Solo |
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SMOOTHED PARTICLE HYDRODYNAMICS 2
Modified the usual Smoothed Particle Hydrodynamics (SPH) fluid simulation method for easier implementation, better performance
and more control.
YEAR |
TYPE |
EFFORT |
2008 |
Research |
Supervised |
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MULTI OBJECT TYPE COLLISION
Created a system where different types of objects (e.g. cloth, skin, fats, fluid) can interact with one another
seamlessly
YEAR |
TYPE |
EFFORT |
2008 |
Research |
Supervised |
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SOFT BODY USING GOAL AND SURFACE SPRINGS
Implemented soft body Physics using a series of goal springs and surface springs
to achieve nice jiggling effects
YEAR |
TYPE |
EFFORT |
2008 |
Project |
Solo |
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PRESSURIZED
SOFT BODY WITH LOCAL DEFORMATION
Implemented a Pressurized Soft Body model based on "Pressure Model of Soft Body Simulation" by Matyka et al, 2003. Added abiility to have local deformation by manipulating surface springs.
YEAR |
TYPE |
EFFORT |
2008 |
Project |
Solo |
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CLOTH SIMULATION
Created a simple cloth simulation on a low resolution mesh using a spring-mass system
and includes self collision
YEAR |
TYPE |
EFFORT |
2008 |
Test |
Solo |
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