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@ Projects > Simulations

SECTION MENU
     + Stable Fluid (2008)
     + SPH2 (2008)
     + Multi-Type Collision (2008)
     + Soft Body Using Springs (2008)
     + Pressurized Soft Body (2008)
     + Cloth Simulation (2008)

Here are some of the simulation projects that I have worked on. Most of them are wrtten in XNA for real-time visualization. These are projects that are slightly more involved in terms of implementation. For effects and simulations done in Maya, please take a look at the effects and simulations page in the gallery section.

STABLE FLUID
Implemented Jos Stam's stable fluid using XNA 3.0 so that it runs on the Zune mp3 player!
YEAR
TYPE
EFFORT
2008
Personal
Solo
SMOOTHED PARTICLE HYDRODYNAMICS 2
Modified the usual Smoothed Particle Hydrodynamics (SPH) fluid simulation method for easier implementation, better performance and more control.
YEAR
TYPE
EFFORT
2008
Research
Supervised
   
MULTI OBJECT TYPE COLLISION
Created a system where different types of objects (e.g. cloth, skin, fats, fluid) can interact with one another seamlessly
YEAR
TYPE
EFFORT
2008
Research
Supervised
SOFT BODY USING GOAL AND SURFACE SPRINGS
Implemented soft body Physics using a series of goal springs and surface springs to achieve nice jiggling effects
YEAR
TYPE
EFFORT
2008
Project
Solo
   
PRESSURIZED
SOFT BODY WITH LOCAL DEFORMATION
Implemented a Pressurized Soft Body model based on "Pressure Model of Soft Body Simulation" by Matyka et al, 2003. Added abiility to have local deformation by manipulating surface springs.
YEAR
TYPE
EFFORT
2008
Project
Solo
CLOTH SIMULATION
Created a simple cloth simulation on a low resolution mesh using a spring-mass system and includes self collision
YEAR
TYPE
EFFORT
2008
Test
Solo
 
CG:SKEELOGY
ABOUT ME (view full)

[ SKEEL LEE ]
- Character TD
- Game Physics Programmer

(+65) 96162157
skeel@skeelogy.com
Resume is now available! Drop me a mail to request.
I am interested in character rigging, deformation and Physics simulations.
I also do R&D on the
above topics to find practical solutions to challenging problems.
MY OTHER SITES
    + Skeelogy
       (Design Portfolio)
    + CG:S's Blog
    + CG:S's YouTube
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