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SOFT BODY USING GOAL AND SURFACE SPRINGS
Implemented soft body Physics using a series of goal springs and surface springs to achieve nice jiggling effects
YEAR
TYPE
EFFORT
2008
Project
Solo
Soft Body Using Goal And Surface Springs
     + Introduction
     + Technical Details
@ Projects > Rigging & Deformation
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     + Stable Fluid (2008)
     + Cloth (2008)
     + Chain (2008)
     + Slinky (2008)
     + SPH2 (2008)
     + Multi-Type Collision (2008)
     + Soft Body Using Springs (2008)
     + Pressurized Soft Body (2008)

Introduction

Implemented soft body Physics using a series of goal springs and surface springs to achieve nice jiggling effects. Done using Microsoft XNA 2.0.

Initially only goal springs are used to bind the deforming mesh to a morphing goal mesh. However, only local jiggles can be obtained. Surface springs are then used to connect the vertices together to give surface tension. This resulted in nice whole-surface jiggles. The comparison between these two version can be seen in the video below.


Comparing between using only goal springs, and using both goal and surface springs

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Technical Details

Coming soon...

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CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
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