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PSEUDO CHAIN SIMULATION
Created a fake chain simulation using a soft body simulator
DATE
TYPE
EFFORT
Nov 2008
Soft Body Physics
Solo
Pseudo Chain Simulation
@ programming > simulations
SECTION MENU
     + Pseudo Chain Simulation
     + Pseudo Slinky Simulation
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     + Stable Fluid Running On Zune
     + Soft Body Using Goal And Surface Springs
     + Multi Object Type Collision
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     + Pressurized Soft Body with Local Deformation

A fake chain simulation written using Microsoft XNA 3.0. It is meant to mimic a rigid body simulation by using a cheaper alternative: a soft body simulator. Length constraints are used to maintain the distances between the chain segments, which makes the whole chain look like it is undergoing some kind of collision handling.


Video showing the fake chain simulation in action
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CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
I am currently working at Double Negative Visual Effects in London.
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All works are original ones by Skeel, unless otherwise stated.