A fake slinky simulation written using Microsoft XNA 3.0 where the user can use the mouse to push it around. This is done simply by applying a simple alpha texture map onto a cylindrical soft body.
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
I am currently working at Double Negative Visual Effects in London.