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CURRENTLY VIEWING
PSEUDO SLINKY SIMULATION
Created a fake slinky simulation by mapping an alpha texture onto a cylindrical soft body
DATE
TYPE
EFFORT
Nov 2008
Soft Body Physics
Solo
Pseudo Slinky Simulation
@ programming > simulations
SECTION MENU
     + Pseudo Chain Simulation
     + Pseudo Slinky Simulation
     + Real-Time Cloth Simulation
     + Stable Fluid Running On Zune
     + Soft Body Using Goal And Surface Springs
     + Multi Object Type Collision
     + Smoothed Particle Hydrodynamics 2
     + Pressurized Soft Body with Local Deformation

A fake slinky simulation written using Microsoft XNA 3.0 where the user can use the mouse to push it around. This is done simply by applying a simple alpha texture map onto a cylindrical soft body.


Video showing a fake slinky simulation in action
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CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
I am currently working at Double Negative Visual Effects in London.
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All works are original ones by Skeel, unless otherwise stated.