CG:SKEELOGY
CG:SKEELOGY
CATEGORIES
   REELS
       + demo reels (2)
   PROJECTS
       + games (4)
       + VFX & animations (4)
   PROGRAMMING
       + simulations (8)
       + computer vision (4)
       + rigging & deformation (4)
       + computer graphics (3)
       + artificial intelligence (2)
       + game technologies (2)
   CG
       + rigs (7)
       + models (7)
       + effects & simulations (3)
   TUTORIALS
       + physics simulation (1)
   ME
       + honours & awards (8)
       + events (7)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Now On Twitter   + CG:Skeelogy v1.1: The Web 2.0 Version   + Best Physics Knowledge Base Entry In Intel Havok Physics Contest!   + Community Voting Prize In Intel Havok Physics Contest   + Working at Double Negative in London
TAGS
ARCHIVES
 
 
 
CURRENTLY VIEWING
RAYTRACING
Simple raytracer done using OpenGL
DATE
TYPE
EFFORT
Apr 2006
Rendering
Solo
Raytracing
@ programming > computer graphics
SECTION MENU
     + Depth Of Field Using Raytracing
     + Solid Textures
     + Raytracing

Raytracing is a powerful framework which allows for rendering of surface properties which are hard to achieve with the normal renderer. It is based on modeling the paths taken by light rays so that shadows, reflection, refraction and hidden surface removal can all be elegantly produced in a single framework.

Raytrace render of 3 spheres: opaque, reflective and translucent
Raytrace render of 3 spheres in OpenGL: opaque, reflective and translucent

The image above is rendered using a raytracing program which I have written in OpenGL. It shows a completely opaque sphere, a reflective sphere and a translucent sphere to illustrate the effect which a raytracer can achieve. The checkerboard pattern is generated procedurally.

Note: Program template provided by Dr Anthony Fang.

  • Share/Save/Bookmark
Tags: ,

Related posts


Leave a comment:


Allows tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

 
CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
I am currently working at Double Negative Visual Effects in London.
MY OTHER SITES
SUBSCRIBE TO SITE
SHARE THIS SITE
Copyright © 2003-2010.
All works are original ones by Skeel, unless otherwise stated.