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POLYGONAL HAIR SIMULATION
Created a simple hair simulation using joint chains with dynamics simulation
DATE
TYPE
EFFORT
Jul 2006
Hair Simulation
Solo
Polygonal Hair Simulation
@ VFX / CG > rigs
SECTION MENU
     + Tweakable Fish
     + Mocap-Ready Facial Rig
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     + Polygonal Hair Simulation
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This is a simple hair simulation for games. Basically uses joint chains with dynamics simulation. The animation can either be baked out or a dynamics solver can be written in order to playback the animation in real-time.


Simple hair simulation for game characters
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CG:SKEELOGY
ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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