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SKNOISEDEFORMER MAYA PLUGIN
Multi-threaded noise deformer plugin for Maya, available in both C++ and Python
DATE
TYPE
EFFORT
Jun 2014
Open Source
Individual
skNoiseDeformer Maya Plugin
@ open source > maya
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This is a noise deformer plugin for Maya. It deforms meshes using fBm (fractional Brownian motion) which adds up multiple layers of Simplex noises.

Both the C++ and Python plugins are available. Multi-threaded implementations are also included.


Usage

1) Load the plugin, either using the Plug-in Manager or using the following MEL command:

If you are using the C++ plugin:

loadPlugin "skNoiseDeformer.so"
or
loadPlugin "skNoiseDeformerMT.so" (for the multi-threaded version)

If you are using the Python plugin:

loadPlugin "skScriptedNoiseDeformer.py"

2) Select a mesh

3) Attach a new noise deformer to the mesh by executing the following MEL command:

If you are using the C++ plugin:

deformer -type skNoiseDeformer
or
deformer -type skNoiseDeformerMT (for the multi-threaded version)

If you are using the Python plugin:

deformer -type skScriptedNoiseDeformer

4) Adjust the noise attributes (e.g. amplitude, frequency, octaves, lacunarity) in the channel box accordingly

5) Move/rotate/scale the accessory locator to transform the noise space, as desired

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Source Codes

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The source codes for this project can be found in GitHub:

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Credits

This plugin uses the noise library from Casey Duncan: https://github.com/caseman/noise

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License

Released under The MIT License (MIT)
Copyright (c) 2014 Skeel Lee

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ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Senior FX TD / R&D
Digital Domain 3.0 (Previously at Sony Pictures Imageworks, MPC, Industrial Light & Magic, Double Negative)
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I am a Senior Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.