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SMOOTHED PARTICLE HYDRODYNAMICS 2
Modified the usual Smoothed Particle Hydrodynamics (SPH) fluid simulation method for easier implementation, better performance and more control
DATE
TYPE
EFFORT
Mar 2008
R&D on Fluid Simulation
Supervised
Smoothed Particle Hydrodynamics 2
@ programming > simulations
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     + Smoothed Particle Hydrodynamics 2
     + Pressurized Soft Body with Local Deformation

Smoothed Particle Hydrodynamics (SPH) has been modified for easier implementation, better performance and more control. Done using Microsoft XNA 2.0.


Video showing how different fluid behaviour can be achieved using SPH2
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CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
I am currently working at Double Negative Visual Effects in London.
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All works are original ones by Skeel, unless otherwise stated.