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CURRENTLY VIEWING
FIRST PRIZE IN THE ZIGGYWARE FALL 2008 XNA ARTICLE CONTEST!
My soft body physics tutorial won the first prize in the Ziggyware Fall 2008 XNA Article Contest
DATE
TYPE
EFFORT
Dec 2008
Award
-
First Prize In The Ziggyware Fall 2008 XNA Article Contest!
SECTION MENU
     + Featured in NUS Career Centre Guide 2012
     + Best Physics Knowledge Base Entry In Intel Havok Physics Contest!
     + Community Voting Prize In Intel Havok Physics Contest
     + First Prize In The Ziggyware Fall 2008 XNA Article Contest!
     + First Class Honours in Computer Science!
     + Tech Demos As Permanent Showcases in Microsoft Innovation Center Singapore
     + Starry Starry Night Wins Codeathon!
     + Paper Accepted For CGVR’07
     + Semi-Red Won Best Animation

My soft body physics tutorial just won the first prize in the Ziggyware Fall 2008 XNA Article Contest! I am extremely glad that my effort for writing the tutorial has not been wasted and that many XNA’ers have found the tutorial to be beneficial (according to the comments in the article site).

These are the prizes and goodies that I have won:

  • XBox 360 Elite with an additional wireless controller
  • One year Microsoft XNA Creators Club premium membership
  • Milkshape 3D license
  • 1600 MS points

Just like to say thanks to Ziggy for organizing this competition over and over again. Many great articles have been written due to these competitions. Kudos to all the other authors too. Many of the articles in the competition this time round are awesome and definitely beneficial to the XNA community. Last but not least, let’s not forget our kind sponsors chUmbaLum sOft for the MilkShape 3D license, Gamedevkicks.com for the 1600 MS points and other kind donors for the rest of the prizes!

w00t!

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2 comments:

  1. Christine S says:

    Loved the tutorial. You saved me a heck of a lot of grief. Seriously, thanks.

  2. Skeel says:

    You are welcome! Glad that it’s of some help to you.

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CG:SKEELOGY
ABOUT ME
Houdini FX TD
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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