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SOFT BODY USING GOAL AND SURFACE SPRINGS
Implemented soft body Physics using a series of goal springs and surface springs to achieve nice jiggling effects
DATE
TYPE
EFFORT
Apr 2008
Soft Body Physics
Solo
Soft Body Using Goal And Surface Springs
@ programming > simulations
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     + Pseudo Chain Simulation
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     + Soft Body Using Goal And Surface Springs
     + Multi Object Type Collision
     + Smoothed Particle Hydrodynamics 2
     + Pressurized Soft Body with Local Deformation

Implemented soft body Physics using a series of goal springs and surface springs to achieve nice jiggling effects. Done using Microsoft XNA 2.0.

Initially only goal springs are used to bind the deforming mesh to a morphing goal mesh. However, only local jiggles can be obtained. Surface springs are then used to connect the vertices together to give surface tension. This resulted in nice whole-surface jiggles. The comparison between these two version can be seen in the video below.


Video comparing the look of the mesh before and after subdivision
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CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
I am currently working at Double Negative Visual Effects in London.
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