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SOFT BODY USING GOAL AND SURFACE SPRINGS
Implemented soft body Physics using a series of goal springs and surface springs to achieve nice jiggling effects
DATE
TYPE
EFFORT
Apr 2008
Soft Body Physics
Solo
Soft Body Using Goal And Surface Springs
@ programming > simulations
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     + Pseudo Chain Simulation
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     + Stable Fluid Running On Zune
     + Soft Body Using Goal And Surface Springs
     + Multi Object Type Collision
     + Smoothed Particle Hydrodynamics 2
     + Pressurized Soft Body with Local Deformation

Implemented soft body Physics using a series of goal springs and surface springs to achieve nice jiggling effects. Done using Microsoft XNA 2.0.

Initially only goal springs are used to bind the deforming mesh to a morphing goal mesh. However, only local jiggles can be obtained. Surface springs are then used to connect the vertices together to give surface tension. This resulted in nice whole-surface jiggles. The comparison between these two version can be seen in the video below.


Video comparing the look of the mesh before and after subdivision
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ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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