CG:SKEELOGY
CG:SKEELOGY
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   VFX / CG
       + effects & simulations (7)
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       + rigs (7)
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   PROGRAMMING
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   REELS
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   TUTORIALS
       + physics simulation (1)
   ME
       + events (7)
       + honours & awards (8)
       + movie credits (6)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Showreel 2011   + Shape Matching in Houdini   + Melt SOP using VOP/VEX   + FX Reel 2011   + Burning Poster
TAGS
ARCHIVES
 
 
TAG :: cloth
SECTION MENU
     + Introduction to Soft Body Physics in XNA
     + Real-Time Cloth Simulation
     + Multi Object Type Collision
INTRODUCTION TO SOFT BODY PHYSICS IN XNA
Introductory tutorial on how to program soft bodies using XNA
DATE
TYPE
EFFORT
Nov 2008
Physics Tutorial
Solo
REAL-TIME CLOTH SIMULATION
Created a simple cloth simulation using a series of springs and length constraints
DATE
TYPE
EFFORT
Nov 2008
Soft Body Physics
Solo
MULTI OBJECT TYPE COLLISION
Created a system where different types of objects (e.g. cloth, skin, fats, fluid) can interact with one another seamlessly
DATE
TYPE
EFFORT
Mar 2008
R&D on Real-Time Collision
Supervised
 
CG:SKEELOGY
ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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Copyright © 2003-2012.
All works are original ones by Skeel, unless otherwise stated.