CG:SKEELOGY
CG:SKEELOGY
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FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + SIGGRAPH Asia 2012   + Houdini 12 Pyro - Shape Settings Wedge Tests   + Featured in NUS Career Centre Guide 2012   + Credits in John Carter   + NUS Soc Speed Networking Session 2012
TAGS
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TAG :: demo reels
SECTION MENU
     + Showreel 2011
     + FX Reel 2011
     + Rigging Demo Reel
     + Game Physics Demo Reel
SHOWREEL 2011
A compilation of the shots from the various movies that I have worked on from 2009-2011
DATE
TYPE
EFFORT
Oct 2011
Demo Reel
Company
FX REEL 2011
My WIP FX reel which showcases mostly personal Houdini works and some professional work for Sherlock Holmes
DATE
TYPE
EFFORT
Sep 2011
Demo Reel
Solo
RIGGING DEMO REEL
Showcases character rigs and skin deformation techniques
DATE
TYPE
EFFORT
Jun 2008
Demo Reel
Solo
GAME PHYSICS DEMO REEL
Showcases the implementations done for character physics, fluid physics and soft body physics
DATE
TYPE
EFFORT
May 2008
Demo Reel
Solo
 
CG:SKEELOGY
ABOUT ME
FX TD
Industrial Light & Magic
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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Copyright © 2003-2013.
All works are original ones by Skeel, unless otherwise stated.