CG:SKEELOGY
CG:SKEELOGY
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       + demo reels (2)
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       + rigs (7)
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       + honours & awards (8)
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FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Now On Twitter   + CG:Skeelogy v1.1: The Web 2.0 Version   + Best Physics Knowledge Base Entry In Intel Havok Physics Contest!   + Community Voting Prize In Intel Havok Physics Contest   + Working at Double Negative in London
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TAG :: demo reels
SECTION MENU
     + Rigging Demo Reel
     + Game Physics Demo Reel
RIGGING DEMO REEL
Showcases character rigs and skin deformation techniques
DATE
TYPE
EFFORT
Jun 2008
Demo Reel
Solo
GAME PHYSICS DEMO REEL
Showcases the implementations done for character physics, fluid physics and soft body physics
DATE
TYPE
EFFORT
May 2008
Demo Reel
Solo
 
CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
I am currently working at Double Negative Visual Effects in London.
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Copyright © 2003-2010.
All works are original ones by Skeel, unless otherwise stated.