CG:Skeelogy
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     + Google Summer of Code 2013 Week 3
     + Google Summer of Code 2013 Week 2
     + Google Summer of Code 2013 Week 1
     + Accepted into Google Summer of Code 2013!
GOOGLE SUMMER OF CODE 2013 WEEK 3
Terrain sculpting and terrain loading from greyscale images
DATE
TYPE
EFFORT
Jul 2013
Open Source Project
Individual
GOOGLE SUMMER OF CODE 2013 WEEK 2
Created a generic augmented reality framework skarf.js, exported models from Blender and imported them into Three.js
DATE
TYPE
EFFORT
Jun 2013
Open Source Project
Individual
GOOGLE SUMMER OF CODE 2013 WEEK 1
Basic augmented reality setup using WebRTC, Three.js and JSARToolKit
DATE
TYPE
EFFORT
Jun 2013
Open Source Project
Individual
ACCEPTED INTO GOOGLE SUMMER OF CODE 2013!
Accepted into Google Summer of Code 2013
DATE
TYPE
EFFORT
May 2013
Open Source Project
Individual
 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.