CG:Skeelogy
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TAG :: houdini
SECTION MENU
     + SIGGRAPH Asia 2012
     + Houdini 12 Pyro – Shape Settings Wedge Tests
     + Shape Matching in Houdini
     + Melt SOP using VOP/VEX
     + Burning Poster
     + Burning Torch
     + Pyroclastic Smoke Test
     + Swarm Movement Test
     + Fire Simulation Test
SIGGRAPH ASIA 2012
Attended SIGGRAPH Asia 2012 (my third SIGGRAPH conference)
DATE
TYPE
EFFORT
Dec 2012
Conference
-
HOUDINI 12 PYRO – SHAPE SETTINGS WEDGE TESTS
Did some quick wedges of the new H12 Pyro shaping settings
DATE
TYPE
EFFORT
Sep 2012
Pyro FX
Individual
SHAPE MATCHING IN HOUDINI
Implemented a shape matching algorithm in Houdini using VOP, based on "Meshless Deformation Based On Shape Matching" (Müller et al., 2005)
DATE
TYPE
EFFORT
Oct 2011
Algorithm
Individual
MELT SOP USING VOP/VEX
Melt SOP using VOP/VEX in Houdini that allows user to melt an object using a 0-1 slider
DATE
TYPE
EFFORT
Sep 2011
VOP / VEX
Individual
BURNING POSTER
Simulated a burning poster in Houdini - VOP SOP, SOP solver, cloth solver, Pyro FX, point cloud illumination using custom shader
DATE
TYPE
EFFORT
Aug 2011
Pyro Effects
Individual
BURNING TORCH
Houdini Pyro FX - Torch drops onto fuel on the ground and sets it on fire
DATE
TYPE
EFFORT
Jul 2011
Pyro Effects
Individual
PYROCLASTIC SMOKE TEST
A test on getting some pyroclastic smoke in Houdini
DATE
TYPE
EFFORT
Jul 2011
Smoke Effects
Individual
SWARM MOVEMENT TEST
Houdini - Swarm movement test with the help of a fluid sim
DATE
TYPE
EFFORT
Jul 2011
Fluid Sim
Individual
FIRE SIMULATION TEST
Fire simulation done using the smoke solver DOP in Houdini
DATE
TYPE
EFFORT
Jul 2011
Pyro Effects
Individual
 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.