CG:SKEELOGY
CG:SKEELOGY
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   PROGRAMMING
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FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Showreel 2011   + Shape Matching in Houdini   + Melt SOP using VOP/VEX   + FX Reel 2011   + Burning Poster
TAGS
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TAG :: Jacobian matrix
SECTION MENU
     + IK Using Jacobian Matrix
IK USING JACOBIAN MATRIX
A simple IK solver written in OpenGL to control a joint chain
DATE
TYPE
EFFORT
Apr 2007
CG Programming
Solo
 
 
CG:SKEELOGY
ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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Copyright © 2003-2012.
All works are original ones by Skeel, unless otherwise stated.