CG:Skeelogy
FEATURED
ARCHIVES
 
TAG :: Maya
SECTION MENU
     + skNoiseDeformer Maya Plugin
     + Coke Cans
     + Tweakable Fish
     + Facial Rig
     + Hunter Hunted
     + Muscular Man
     + Full-Body Muscle Rig
     + Polygonal Hair Simulation
     + Low Resolution Proxy Generator
     + Automatic Followthrough
SKNOISEDEFORMER MAYA PLUGIN
Multi-threaded noise deformer plugin for Maya, available in both C++ and Python
DATE
TYPE
EFFORT
Jun 2014
Open Source
Individual
COKE CANS
Created some coke cans and rendered them using a HDR image that I have created
DATE
TYPE
EFFORT
Sep 2008
Hard Surface Model
Individual
TWEAKABLE FISH
Created a fish that allows the user to tweak the proportions and shapes of different body parts
DATE
TYPE
EFFORT
Jun 2008
Fish Rig
Individual
FACIAL RIG
Basic facial rig for a human character
DATE
TYPE
EFFORT
May 2008
Facial Rig
Individual
HUNTER HUNTED
Placed a CG radioactive creature into live footage and blew up an existing bridge
DATE
TYPE
EFFORT
Apr 2007
Visual Effects
Group
MUSCULAR MAN
Muscular human model
DATE
TYPE
EFFORT
Mar 2007
Character Model
Individual
FULL-BODY MUSCLE RIG
Created a full-body muscle rig using Muskeelar
DATE
TYPE
EFFORT
Feb 2007
Muscle Rig
Individual
POLYGONAL HAIR SIMULATION
Created a simple hair simulation using joint chains with dynamics simulation
DATE
TYPE
EFFORT
Jul 2006
Hair Simulation
Individual
LOW RESOLUTION PROXY GENERATOR
A MEL script to generate low resolution proxies for use in previz or real-time animation playback
DATE
TYPE
EFFORT
Jul 2006
Rigging Script
Individual
AUTOMATIC FOLLOWTHROUGH
Automatic followthrough applied to a tail joint chain
DATE
TYPE
EFFORT
Jun 2006
Rigging Script
Individual
 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Senior FX TD / R&D
Digital Domain 3.0 (Previously at Sony Pictures Imageworks, MPC, Industrial Light & Magic, Double Negative)
LinkedIn IMDb GitHub Stack Overflow
I am a Senior Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.