CG:SKEELOGY
CG:SKEELOGY
CATEGORIES
   VFX / CG
       + effects & simulations (8)
       + models (6)
       + rigs (7)
   PHOTOGRAPHY
       + film/lens effects (3)
       + HDR (2)
       + lomo (1)
       + macro (2)
       + panorama (3)
       + pinhole (1)
       + stereo (3)
   PROGRAMMING
       + artificial intelligence (2)
       + computer graphics (3)
       + computer vision (4)
       + game technologies (2)
       + rigging & deformation (4)
       + simulations (8)
   PROJECTS
       + games (4)
       + VFX & animations (4)
   REELS
       + demo reels (4)
   TUTORIALS
       + physics simulation (1)
   ME
       + events (10)
       + honours & awards (9)
       + movie credits (7)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + SIGGRAPH Asia 2012   + Houdini 12 Pyro - Shape Settings Wedge Tests   + Featured in NUS Career Centre Guide 2012   + Credits in John Carter   + NUS Soc Speed Networking Session 2012
TAGS
ARCHIVES
 
 
TAG :: Maya
SECTION MENU
     + Coke Cans
     + Tweakable Fish
     + Mocap-Ready Facial Rig
     + Fat Guy
     + Hunter Hunted
     + Muscular Man
     + Full-Body Muscle Rig
     + Polygonal Hair Simulation
     + Ah Beng
     + Low Resolution Proxy Generator
     + Automatic Followthrough
COKE CANS
Created some coke cans and rendered them using a HDR image that I have created
DATE
TYPE
EFFORT
Sep 2008
Hard Surface Model
Solo
TWEAKABLE FISH
Created a fish that allows the user to tweak the proportions and shapes of different body parts
DATE
TYPE
EFFORT
Jun 2008
Fish Rig
Solo
MOCAP-READY FACIAL RIG
A facial rig suitable for use with motion capture data (Work In Progress)
DATE
TYPE
EFFORT
May 2008
Facial Rig
Solo
FAT GUY
Fat game character for testing of fats simulation
DATE
TYPE
EFFORT
Mar 2008
Character Model
Solo
HUNTER HUNTED
Placed a CG radioactive creature into live footage and blew up an existing bridge
DATE
TYPE
EFFORT
Apr 2007
Visual Effects
Group
MUSCULAR MAN
Muscular human model
DATE
TYPE
EFFORT
Mar 2007
Character Model
Solo
FULL-BODY MUSCLE RIG
Created a full-body muscle rig using Muskeelar
DATE
TYPE
EFFORT
Feb 2007
Muscle Rig
Solo
POLYGONAL HAIR SIMULATION
Created a simple hair simulation using joint chains with dynamics simulation
DATE
TYPE
EFFORT
Jul 2006
Hair Simulation
Solo
AH BENG
Game model of a hooligan
DATE
TYPE
EFFORT
Jul 2006
Character Model
Solo
LOW RESOLUTION PROXY GENERATOR
A MEL script to generate low resolution proxies for use in previz or real-time animation playback
DATE
TYPE
EFFORT
Jul 2006
Rigging Script
Solo
AUTOMATIC FOLLOWTHROUGH
Automatic followthrough applied to a tail joint chain
DATE
TYPE
EFFORT
Jun 2006
Rigging Script
Solo
 
CG:SKEELOGY
ABOUT ME
FX TD
Industrial Light & Magic
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
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Copyright © 2003-2013.
All works are original ones by Skeel, unless otherwise stated.