CG:SKEELOGY
CG:SKEELOGY
CATEGORIES
   REELS
       + demo reels (2)
   PROJECTS
       + games (4)
       + VFX & animations (4)
   PROGRAMMING
       + simulations (8)
       + computer vision (4)
       + rigging & deformation (4)
       + computer graphics (3)
       + artificial intelligence (2)
       + game technologies (2)
   CG
       + rigs (7)
       + models (7)
       + effects & simulations (3)
   TUTORIALS
       + physics simulation (1)
   ME
       + honours & awards (8)
       + events (7)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Now On Twitter   + CG:Skeelogy v1.1: The Web 2.0 Version   + Best Physics Knowledge Base Entry In Intel Havok Physics Contest!   + Community Voting Prize In Intel Havok Physics Contest   + Working at Double Negative in London
TAGS
ARCHIVES
 
 
TAG :: Maya
SECTION MENU
     + Coke Cans
     + Tweakable Fish
     + Mocap-Ready Facial Rig
     + Fire Bat
     + Fat Guy
     + Hunter Hunted
     + Smoke Emission
     + Dust Emission Test
     + Floor Destruction Test
     + Muscular Man
     + Full-Body Muscle Rig
     + Polygonal Hair Simulation
     + Ah Beng
     + Low Resolution Proxy Generator
     + Automatic Followthrough
COKE CANS
Created some coke cans and rendered them using a HDR image that I have created
DATE
TYPE
EFFORT
Sep 2008
Hard Surface Model
Solo
TWEAKABLE FISH
Created a fish that allows the user to tweak the proportions and shapes of different body parts
DATE
TYPE
EFFORT
Jun 2008
Fish Rig
Solo
MOCAP-READY FACIAL RIG
A facial rig suitable for use with motion capture data (Work In Progress)
DATE
TYPE
EFFORT
May 2008
Facial Rig
Solo
FIRE BAT
A low-poly bat model done quickly for Cloud Guardian
DATE
TYPE
EFFORT
Apr 2008
Character Model
Solo
FAT GUY
Fat game character for testing of fats simulation
DATE
TYPE
EFFORT
Mar 2008
Character Model
Solo
HUNTER HUNTED
Placed a CG radioactive creature into live footage and blew up an existing bridge
DATE
TYPE
EFFORT
Apr 2007
Visual Effects
Group
SMOKE EMISSION
Smoke emission test for a character
DATE
TYPE
EFFORT
Apr 2007
Smoke Effects
Solo
DUST EMISSION TEST
Dust generation test as a spaceship lands onto a desert
DATE
TYPE
EFFORT
Mar 2007
Effects Test
Solo
FLOOR DESTRUCTION TEST
Test of how a floor will behave when a strong destructive force emerges from behind
DATE
TYPE
EFFORT
Mar 2007
Destruction Test
Solo
MUSCULAR MAN
Muscular human model
DATE
TYPE
EFFORT
Mar 2007
Character Model
Solo
FULL-BODY MUSCLE RIG
Created a full-body muscle rig using Muskeelar
DATE
TYPE
EFFORT
Feb 2007
Muscle Rig
Solo
POLYGONAL HAIR SIMULATION
Created a simple hair simulation using joint chains with dynamics simulation
DATE
TYPE
EFFORT
Jul 2006
Hair Simulation
Solo
AH BENG
Game model of a hooligan
DATE
TYPE
EFFORT
Jul 2006
Character Model
Solo
LOW RESOLUTION PROXY GENERATOR
A MEL script to generate low resolution proxies for use in previz or real-time animation playback
DATE
TYPE
EFFORT
Jul 2006
Rigging Script
Solo
AUTOMATIC FOLLOWTHROUGH
Automatic followthrough applied to a tail joint chain
DATE
TYPE
EFFORT
Jun 2006
Rigging Script
Solo
 
CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
I am currently working at Double Negative Visual Effects in London.
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Copyright © 2003-2010.
All works are original ones by Skeel, unless otherwise stated.