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TAG :: movie credits
SECTION MENU
     + Credits in Avengers: Age of Ultron
     + Credits in Strange Magic
     + Credits in X-Men: Days of Future Past
     + Credits in Pacific Rim
     + Credits in John Carter
     + Credits in Captain America: The First Avenger
     + Credits in Scott Pilgrim vs. the World
     + Credits in Iron Man 2
     + Credits in Kick-Ass
     + Credits in Green Zone
     + Credits in Sherlock Holmes
CREDITS IN AVENGERS: AGE OF ULTRON
Credited in Avengers: Age of Ultron as a Digital Artist (FX Technical Director)
DATE
TYPE
EFFORT
Apr 2015
Movie Credits
-
CREDITS IN STRANGE MAGIC
Credited as an FX Artist
DATE
TYPE
EFFORT
Jan 2015
Movie Credits
-
CREDITS IN X-MEN: DAYS OF FUTURE PAST
Credited as a Digital Artist (Senior FX Technical Director)
DATE
TYPE
EFFORT
May 2014
Movie Credits
-
CREDITS IN PACIFIC RIM
Credited as a Digital Artist (FX Technical Director)
DATE
TYPE
EFFORT
Jul 2013
Movie Credits
-
CREDITS IN JOHN CARTER
Credited as an FX Technical Director
DATE
TYPE
EFFORT
Mar 2012
Movie Credits
-
CREDITS IN CAPTAIN AMERICA: THE FIRST AVENGER
Credited as a Technical Director
DATE
TYPE
EFFORT
Jul 2011
Movie Credits
-
CREDITS IN SCOTT PILGRIM VS. THE WORLD
Credited as a Camera Matchmover
DATE
TYPE
EFFORT
Nov 2010
Movie Credits
-
CREDITS IN IRON MAN 2
Credited as a Digital Artist (Pipeline TD)
DATE
TYPE
EFFORT
May 2010
Movie Credits
-
CREDITS IN KICK-ASS
Credited as a Matchmover
DATE
TYPE
EFFORT
Apr 2010
Movie Credits
-
CREDITS IN GREEN ZONE
Credited as a Matchmover
DATE
TYPE
EFFORT
Mar 2010
Movie Credits
-
CREDITS IN SHERLOCK HOLMES
Credited as a Digital Artist (FX / Lighting Technical Director)
DATE
TYPE
EFFORT
Dec 2009
Movie Credits
-
 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.