CG:Skeelogy
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TAG :: open source
SECTION MENU
     + skNoiseDeformer Maya Plugin
     + Augmented Reality Flood Simulation For The Web
     + Interactive HTML5 Augmented Reality Flood Simulation
     + skparallelreduce.js
     + skunami.js
     + skulpt.js
     + skarf.js
     + Melt SOP using VOP/VEX
SKNOISEDEFORMER MAYA PLUGIN
Multi-threaded noise deformer plugin for Maya, available in both C++ and Python
DATE
TYPE
EFFORT
Jun 2014
Open Source
Individual
AUGMENTED REALITY FLOOD SIMULATION FOR THE WEB
Augmented reality flood simulation that runs on web technologies in modern web browsers
DATE
TYPE
EFFORT
Sep 2013
Augmented Reality
Individual
INTERACTIVE HTML5 AUGMENTED REALITY FLOOD SIMULATION
Interactive HTML5 augmented reality flood simulation for Iowa Flood Center
DATE
TYPE
EFFORT
Sep 2013
Open Source
Individual
SK PARALLEL REDUCE.JS
Open source Three.js GPU parallel reduction library
DATE
TYPE
EFFORT
Sep 2013
Open Source
Individual
SKUNAMI.JS
Open source Three.js GPU height field water libraries
DATE
TYPE
EFFORT
Aug 2013
Open Source
Individual
SKULPT.JS
Open source Three.js GPU height field terrain sculpting library
DATE
TYPE
EFFORT
Jul 2013
Open Source
Individual
SKARF.JS
Open source Three.js framework for JavaScript augmented reality libraries
DATE
TYPE
EFFORT
Jun 2013
Open Source
Individual
MELT SOP USING VOP/VEX
Melt SOP using VOP/VEX in Houdini that allows user to melt an object using a 0-1 slider
DATE
TYPE
EFFORT
Sep 2011
VOP / VEX
Individual
 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.