CG:SKEELOGY
CG:SKEELOGY
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FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Now On Twitter   + CG:Skeelogy v1.1: The Web 2.0 Version   + Best Physics Knowledge Base Entry In Intel Havok Physics Contest!   + Community Voting Prize In Intel Havok Physics Contest   + Working at Double Negative in London
TAGS
ARCHIVES
 
 
TAG :: raytracing
SECTION MENU
     + Depth Of Field Using Raytracing
     + Raytracing
DEPTH OF FIELD USING RAYTRACING
Using raytracing techniques to simulate depth of field
DATE
TYPE
EFFORT
Mar 2007
Rendering
Solo
RAYTRACING
Simple raytracer done using OpenGL
DATE
TYPE
EFFORT
Apr 2006
Rendering
Solo
 
CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
I am currently working at Double Negative Visual Effects in London.
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Copyright © 2003-2010.
All works are original ones by Skeel, unless otherwise stated.