CG:Skeelogy
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TAG :: rigs
SECTION MENU
     + Rigging Demo Reel
     + Tweakable Fish
     + Facial Rig
     + Full-Body Muscle Rig
     + Polygonal Hair Simulation
     + Low Resolution Proxy Generator
     + Automatic Followthrough
     + Biped Rig
RIGGING DEMO REEL
Showcases character rigs and skin deformation techniques
DATE
TYPE
EFFORT
Jun 2008
Demo Reel
Individual
TWEAKABLE FISH
Created a fish that allows the user to tweak the proportions and shapes of different body parts
DATE
TYPE
EFFORT
Jun 2008
Fish Rig
Individual
FACIAL RIG
Basic facial rig for a human character
DATE
TYPE
EFFORT
May 2008
Facial Rig
Individual
FULL-BODY MUSCLE RIG
Created a full-body muscle rig using Muskeelar
DATE
TYPE
EFFORT
Feb 2007
Muscle Rig
Individual
POLYGONAL HAIR SIMULATION
Created a simple hair simulation using joint chains with dynamics simulation
DATE
TYPE
EFFORT
Jul 2006
Hair Simulation
Individual
LOW RESOLUTION PROXY GENERATOR
A MEL script to generate low resolution proxies for use in previz or real-time animation playback
DATE
TYPE
EFFORT
Jul 2006
Rigging Script
Individual
AUTOMATIC FOLLOWTHROUGH
Automatic followthrough applied to a tail joint chain
DATE
TYPE
EFFORT
Jun 2006
Rigging Script
Individual
BIPED RIG
Biped rig for a game character
DATE
TYPE
EFFORT
Jun 2006
Biped Rig
Individual
 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Senior FX TD / R&D
Digital Domain 3.0 (Previously at Sony Pictures Imageworks, MPC, Industrial Light & Magic, Double Negative)
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I am a Senior Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.