CG:SKEELOGY
CG:SKEELOGY
CATEGORIES
   REELS
       + demo reels (2)
   PROJECTS
       + games (4)
       + VFX & animations (4)
   PROGRAMMING
       + simulations (8)
       + computer vision (4)
       + rigging & deformation (4)
       + computer graphics (3)
       + artificial intelligence (2)
       + game technologies (2)
   CG
       + rigs (7)
       + models (7)
       + effects & simulations (3)
   TUTORIALS
       + physics simulation (1)
   ME
       + honours & awards (8)
       + events (7)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Now On Twitter   + CG:Skeelogy v1.1: The Web 2.0 Version   + Best Physics Knowledge Base Entry In Intel Havok Physics Contest!   + Community Voting Prize In Intel Havok Physics Contest   + Working at Double Negative in London
TAGS
ARCHIVES
 
 
TAG :: rigs
SECTION MENU
     + Rigging Demo Reel
     + Tweakable Fish
     + Mocap-Ready Facial Rig
     + Full-Body Muscle Rig
     + Polygonal Hair Simulation
     + Low Resolution Proxy Generator
     + Automatic Followthrough
     + Biped Rig
RIGGING DEMO REEL
Showcases character rigs and skin deformation techniques
DATE
TYPE
EFFORT
Jun 2008
Demo Reel
Solo
TWEAKABLE FISH
Created a fish that allows the user to tweak the proportions and shapes of different body parts
DATE
TYPE
EFFORT
Jun 2008
Fish Rig
Solo
MOCAP-READY FACIAL RIG
A facial rig suitable for use with motion capture data (Work In Progress)
DATE
TYPE
EFFORT
May 2008
Facial Rig
Solo
FULL-BODY MUSCLE RIG
Created a full-body muscle rig using Muskeelar
DATE
TYPE
EFFORT
Feb 2007
Muscle Rig
Solo
POLYGONAL HAIR SIMULATION
Created a simple hair simulation using joint chains with dynamics simulation
DATE
TYPE
EFFORT
Jul 2006
Hair Simulation
Solo
LOW RESOLUTION PROXY GENERATOR
A MEL script to generate low resolution proxies for use in previz or real-time animation playback
DATE
TYPE
EFFORT
Jul 2006
Rigging Script
Solo
AUTOMATIC FOLLOWTHROUGH
Automatic followthrough applied to a tail joint chain
DATE
TYPE
EFFORT
Jun 2006
Rigging Script
Solo
BIPED RIG
Biped rig for a game character
DATE
TYPE
EFFORT
Jun 2006
Biped Rig
Solo
 
CG:SKEELOGY
ABOUT ME
I have experience with physics simulation programming, character rigging and R&D on anatomical and deformable models. In my free time, I work on small personal projects such as casual games and tools development.
I am currently working at Double Negative Visual Effects in London.
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Copyright © 2003-2010.
All works are original ones by Skeel, unless otherwise stated.