PSEUDO CHAIN SIMULATION
Created a fake chain simulation using a soft body simulator
DATE |
TYPE |
EFFORT |
Nov 2008 |
Soft Body Physics |
Solo |
|
|
|
PSEUDO SLINKY SIMULATION
Created a fake slinky simulation by mapping an alpha texture onto a cylindrical soft body
DATE |
TYPE |
EFFORT |
Nov 2008 |
Soft Body Physics |
Solo |
|
|
|
REAL-TIME CLOTH SIMULATION
Created a simple cloth simulation using a series of springs and length constraints
DATE |
TYPE |
EFFORT |
Nov 2008 |
Soft Body Physics |
Solo |
|
|
|
STABLE FLUID RUNNING ON ZUNE
Implemented Jos Stam's stable fluid using XNA 3.0 so that it runs on the Zune MP3 player!
DATE |
TYPE |
EFFORT |
Oct 2008 |
Fluid Simulation |
Solo |
|
|
|
MULTI OBJECT TYPE COLLISION
Created a system where different types of objects (e.g. cloth, skin, fats, fluid) can interact with one another seamlessly
DATE |
TYPE |
EFFORT |
Mar 2008 |
R&D on Real-Time Collision |
Supervised |
|
|
|
FATS SIMULATION
Created fats jiggles for a game character using a series of simulation techniques
DATE |
TYPE |
EFFORT |
Mar 2008 |
Fats Simulation |
Solo |
|
|
|
SMOOTHED PARTICLE HYDRODYNAMICS 2
Modified the usual Smoothed Particle Hydrodynamics (SPH) fluid simulation method for easier implementation, better performance and more control
DATE |
TYPE |
EFFORT |
Mar 2008 |
R&D on Fluid Simulation |
Supervised |
|
|
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