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     + Best Physics Knowledge Base Entry In Intel Havok Physics Contest!
     + Community Voting Prize In Intel Havok Physics Contest
     + First Prize In The Ziggyware Fall 2008 XNA Article Contest!
     + Introduction to Soft Body Physics in XNA
     + Pseudo Chain Simulation
     + Pseudo Slinky Simulation
     + Cloud Guardian
     + Soft Body Using Goal And Surface Springs
     + Pressurized Soft Body with Local Deformation
BEST PHYSICS KNOWLEDGE BASE ENTRY IN INTEL HAVOK PHYSICS CONTEST!
My soft body physics tutorial won first prize in the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest
DATE
TYPE
EFFORT
Mar 2009
Award
-
COMMUNITY VOTING PRIZE IN INTEL HAVOK PHYSICS CONTEST
My soft body physics tutorial won the Community Voting Prize (Jan 2009) for the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest
DATE
TYPE
EFFORT
Feb 2009
Award
-
FIRST PRIZE IN THE ZIGGYWARE FALL 2008 XNA ARTICLE CONTEST!
My soft body physics tutorial won the first prize in the Ziggyware Fall 2008 XNA Article Contest
DATE
TYPE
EFFORT
Dec 2008
Award
-
INTRODUCTION TO SOFT BODY PHYSICS IN XNA
Introductory tutorial on how to program soft bodies using XNA
DATE
TYPE
EFFORT
Nov 2008
Physics Tutorial
Individual
PSEUDO CHAIN SIMULATION
Created a fake chain simulation using a soft body simulator
DATE
TYPE
EFFORT
Nov 2008
Soft Body Physics
Individual
PSEUDO SLINKY SIMULATION
Created a fake slinky simulation by mapping an alpha texture onto a cylindrical soft body
DATE
TYPE
EFFORT
Nov 2008
Soft Body Physics
Individual
CLOUD GUARDIAN
Fix the damaged clouds by shaping Astro Orb to fit the cloud holes as best as possible
DATE
TYPE
EFFORT
Apr 2008
3D Casual Game
Group
SOFT BODY USING GOAL AND SURFACE SPRINGS
Implemented soft body Physics using a series of goal springs and surface springs to achieve nice jiggling effects
DATE
TYPE
EFFORT
Apr 2008
Soft Body Physics
Individual
PRESSURIZED SOFT BODY WITH LOCAL DEFORMATION
Implemented a Pressurized Soft Body model based on "Pressure Model of Soft Body Simulation" by Matyka et al, 2003. Added abiility to have local deformation by manipulating surface springs.
DATE
TYPE
EFFORT
Feb 2008
Soft Body Physics
Individual
 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Senior FX TD / R&D
Digital Domain 3.0 (Previously at Sony Pictures Imageworks, MPC, Industrial Light & Magic, Double Negative)
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I am a Senior Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.