CG:Skeelogy
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TAG :: Starry Starry Night
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     + Starry Starry Night in GCA
     + Starry Starry Night Wins Codeathon!
     + Starry Starry Night
STARRY STARRY NIGHT IN GCA
Starry Starry Night was showcased in Games Convention Asia (GCA) 2007
DATE
TYPE
EFFORT
Sep 2007
Showcase
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STARRY STARRY NIGHT WINS CODEATHON!
Starry Starry Night won Codeathon 2007 and will be showcased in Games Convention Asia (GCA) 2007
DATE
TYPE
EFFORT
Sep 2007
Award
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STARRY STARRY NIGHT
An interactive 3D casual game where you have fun playing with stars while stimulating your brain
DATE
TYPE
EFFORT
Sep 2007
3D Casual Game
Group
 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.