CG:SKEELOGY
CG:SKEELOGY
CATEGORIES
   VFX / CG
       + effects & simulations (7)
       + models (6)
       + rigs (7)
   PHOTOGRAPHY
       + film/lens effects (3)
       + HDR (2)
       + lomo (1)
       + macro (2)
       + panorama (3)
       + pinhole (1)
       + stereo (3)
   PROGRAMMING
       + artificial intelligence (2)
       + computer graphics (3)
       + computer vision (4)
       + game technologies (2)
       + rigging & deformation (4)
       + simulations (8)
   PROJECTS
       + games (4)
       + VFX & animations (4)
   REELS
       + demo reels (4)
   TUTORIALS
       + physics simulation (1)
   ME
       + events (7)
       + honours & awards (8)
       + movie credits (6)
       + updates (3)
FEATURED PROJECTS
Soft Body Tutorial: Program soft bodies in XNA!
Cloud Guardian: Shape the Orb to fix clouds!
Muskeelar: Muscle system for games
LATEST UPDATES
  + Showreel 2011   + Shape Matching in Houdini   + Melt SOP using VOP/VEX   + FX Reel 2011   + Burning Poster
TAGS
ARCHIVES
 
 
 
CURRENTLY VIEWING
TWEAKABLE FISH
Created a fish that allows the user to tweak the proportions and shapes of different body parts
DATE
TYPE
EFFORT
Jun 2008
Fish Rig
Solo
Tweakable Fish
@ VFX / CG > rigs
SECTION MENU
     + Tweakable Fish
     + Mocap-Ready Facial Rig
     + Full-Body Muscle Rig
     + Polygonal Hair Simulation
     + Low Resolution Proxy Generator
     + Automatic Followthrough
     + Biped Rig

Created a fish that allows the user to tweak the proportions and shapes of different body parts. It comes with a simple face rig as well to give the tweaked fish some personality. An expressiveness attribute is provided to the user to determine how expressive the fish will be when randomized.


Creating different fishes using the tweakable fish GUI
  • Share/Save/Bookmark
Tags: , ,

Related posts


Leave a comment:


Allows tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

 
CG:SKEELOGY
ABOUT ME
Houdini FX TD
Double Negative
I am a Technical Director with strong interests in both the tech and artistic side of things. My life evolves round visual effects, photography, software engineering, tools programming and generally anything that looks and sounds cool.
I have done a variety of CG programming previously, including fluid simulations, muscle systems, soft/rigid bodies, raytracing etc. These theoretical and programming knowledge complement the visual works that I do as a TD in the VFX industry.
MY OTHER SITES
SUBSCRIBE TO SITE
SHARE THIS SITE
Copyright © 2003-2012.
All works are original ones by Skeel, unless otherwise stated.