CG:Skeelogy
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A.I.FIGHTER MODEL
Model used for the game A.I.Fighter
DATE
TYPE
EFFORT
Nov 2006
Character Model
Individual
A.I.Fighter Model
@ vfx / cg works > models
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The model used for the game A.I.Fighter. Basically a tweak from the Ah Beng model done previously. Only the top half of the body is prepared because the bottom half will not be seen in the game.

Getting ready
Getting ready

Preparing for a fight
Preparing for a fight

Making a strike
Making a strike

In total anguish and despair
In total anguish and despair


 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.