CG:Skeelogy
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BIRTH OF CG:SKEELOGY
The humble beginnings of my CG, games and technical works portfolio website
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Dec 2007
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Birth of CG:Skeelogy
@ me > site updates
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I’ve been planning for a website that showcases my CG, games and technical works for quite some time. There seems to be an increasing need for people to view these portfolios of mine, and I have actually collected quite a substantial amount of these over the past 3-4 years.

So, on the 4th year anniversary of Skeelogy, I hereby declare the birth of CG:Skeelogy, my humble portfolio of the CG, games and technical works!

I have spent quite some effort to design the site, both in terms of aesthetics and usability. I really hope you like CG:Skeelogy. Do drop me a mail if you have any comments or feedback!

p/s: some of the posts in this website will be backdated all the way to 2003 when I first started my exploration in CG

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ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.