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HOUDINI 12 PYRO – SHAPE SETTINGS WEDGE TESTS
Did some quick wedges of the new H12 Pyro shaping settings
DATE |
TYPE |
EFFORT |
Sep 2012 |
Pyro FX |
Individual |
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SHAPE MATCHING IN HOUDINI
Implemented a shape matching algorithm in Houdini using VOP, based on "Meshless Deformation Based On Shape Matching" (Müller et al., 2005)
DATE |
TYPE |
EFFORT |
Oct 2011 |
Algorithm |
Individual |
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BURNING POSTER
Simulated a burning poster in Houdini - VOP SOP, SOP solver, cloth solver, Pyro FX, point cloud illumination using custom shader
DATE |
TYPE |
EFFORT |
Aug 2011 |
Pyro Effects |
Individual |
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BURNING TORCH
Houdini Pyro FX - Torch drops onto fuel on the ground and sets it on fire
DATE |
TYPE |
EFFORT |
Jul 2011 |
Pyro Effects |
Individual |
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PYROCLASTIC SMOKE TEST
A test on getting some pyroclastic smoke in Houdini
DATE |
TYPE |
EFFORT |
Jul 2011 |
Smoke Effects |
Individual |
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SWARM MOVEMENT TEST
Houdini - Swarm movement test with the help of a fluid sim
DATE |
TYPE |
EFFORT |
Jul 2011 |
Fluid Sim |
Individual |
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FIRE SIMULATION TEST
Fire simulation done using the smoke solver DOP in Houdini
DATE |
TYPE |
EFFORT |
Jul 2011 |
Pyro Effects |
Individual |
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Copyright © 2003-2024 Skeel Lee. All works are original ones by Skeel, unless otherwise stated.
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