CG:Skeelogy
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INTERVIEWED BY THE STRAITS TIMES FOR X-MEN: DAYS OF FUTURE PAST
Interviewed by The Straits Times for my VFX work in X-Men: Days of Future Past
DATE
TYPE
EFFORT
May 2014
Honour
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FEATURED IN NUS CAREER CENTRE GUIDE 2012
Featured in NUS Career Centre Guide 2012 as a prominent alumni from the School of Computing
DATE
TYPE
EFFORT
Mar 2012
Honour
-
BEST PHYSICS KNOWLEDGE BASE ENTRY IN INTEL HAVOK PHYSICS CONTEST!
My soft body physics tutorial won first prize in the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest
DATE
TYPE
EFFORT
Mar 2009
Award
-
COMMUNITY VOTING PRIZE IN INTEL HAVOK PHYSICS CONTEST
My soft body physics tutorial won the Community Voting Prize (Jan 2009) for the Best Physics Knowledge Base Entry category of the Intel Havok Physics Contest
DATE
TYPE
EFFORT
Feb 2009
Award
-
FIRST PRIZE IN THE ZIGGYWARE FALL 2008 XNA ARTICLE CONTEST!
My soft body physics tutorial won the first prize in the Ziggyware Fall 2008 XNA Article Contest
DATE
TYPE
EFFORT
Dec 2008
Award
-
FIRST CLASS HONOURS IN COMPUTER SCIENCE
Obtained first class honours in Computer Science
DATE
TYPE
EFFORT
May 2008
Honour
-
TECH DEMOS AS PERMANENT SHOWCASES IN MICROSOFT INNOVATION CENTER SINGAPORE
A few of my technical demos done in XNA have been selected as permanent showcases in the Microsoft Innovation Center
DATE
TYPE
EFFORT
Apr 2008
Honour
-
STARRY STARRY NIGHT WINS CODEATHON!
Starry Starry Night won Codeathon 2007 and will be showcased in Games Convention Asia (GCA) 2007
DATE
TYPE
EFFORT
Sep 2007
Award
-
PAPER ACCEPTED FOR CGVR’07
My real-time anatomical muscle modeling research paper has been accepted for CGVR'07
DATE
TYPE
EFFORT
May 2007
Honour
-
SEMI-RED WON BEST ANIMATION
Semi-Red Metal Island won the Best Animation award in Exuberance V
DATE
TYPE
EFFORT
May 2005
Award
-
 
ABOUT ME
Skeel Lee Skeel Lee
skeel@skeelogy.com
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Worked at Wētā FX, Digital Domain 3.0, Sony Pictures Imageworks, MPC, Industrial Light & Magic (ILM), Double Negative
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I am a Technical Director with strong interests in both tech and art. My life evolves round VFX, photography, software engineering, tools programming and generally anything that looks / sounds cool.
I have done a variety of CG programming, including fluid sims, muscles, soft/rigid bodies, raytracing etc. These knowledge complement the visual works that I do as a TD in VFX.
I was interviewed by The Straits Times in May 2014 for my VFX work in X-Men: Days of Future Past.