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COLLISION DETECTION USING HIERARCHICAL OBB
Collision detection using Hierarchical Oriented Bounding Boxes (OBB) to detect which part of a character the bullet has hit
DATE |
TYPE |
EFFORT |
Nov 2006 |
Collision Detection |
Individual |
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STEERING USING INFLUENCE MAPS
Steering of a game agent using pre-defined influence maps
DATE |
TYPE |
EFFORT |
Nov 2006 |
Steering |
Individual |
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Copyright © 2003-2024 Skeel Lee. All works are original ones by Skeel, unless otherwise stated.
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